I want to like this edition but I keep finding things about it which draw my attention away from the good parts. Let me be blunt. There is a lot to like about the system. Roll and Keep is intuitive and it gives the player a degree of control over the outcome of things which is sorely missing from many others. The designers went out of their way to give more material than their previous efforts and did their utmost to make as much of it easily playable. And the amount of setting given in this book should give anyone willing to read through it ideas aplenty for their own campaign. Yet in spite of all of this wonderful work, I keep getting tripped up by the few metaphorical runs in the rug. Read More...

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The list of things I need to get done before GenCon Read More...

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My friends Tiwaz, and Adam journeyed to Hometown Games at 711 W 23rd in Lawrence Kansas to gather the swag available to us. I am somewhat disappointed that there weren’t more stores in Kansas City participating in it this year. I understand that it can be expensive but there’s more to it than that. Anyhow, that now said, let’s move on to the fun part. Today, I gathered up five of the available free modules. D&D Bloodsand Arena, Warhammer 40k RPG Deathwatch, AEG’s L5R 4th Edition Legacy of Disaster, Exalted’s Under the Rose, and Pathfinder’s Master of the Fallen Fortress. Read More...

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A little behind the times on this but I did want to comment. Read More...

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Item Classifications Read More...

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A brief, albeit behind the times, review of Mage: The Awakening Read More...

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We really need to post more on this… I certainly do. Read More...

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But I think it’s worth the wait. Presenting the completely rewritten WFRP 2 mod, A House in the Woods Certs and Handouts can be found under the fold. And trust me, you’ll want them. Read More...

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The Faire is an introduction to both the campaign and to WFRP v2. It is a very basic module but it should get players familiar with the setting and the system quickly. There is a separate file for the certs for the module that you’ll want to grab as well. Also included in this update is the character creation guide for the campaign. It too is aimed at beginners but I ask that anyone playing along at home observe them as well. Read More...

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The things I think about when writing an adventure module can be summed into three categories. Those are Story, Survivability, and Reward. Each one has different considerations to balance and address and each one can be a little overwhelming if taken too seriously. Inside I take each of these topics separately and the areas I address when working on the WFRP campaign. Read More...

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