That which cannot be removed

Dungeons and Dragons has endured a number iterations over the years, and yet there are things which have remained exactly the same. With 5th edition now looming I am left wondering if there are any parts which will be able to survive the changes this time.

The one big thing which hasn’t changed is the stat stack. The big six are known for the comprehensive and familiar description. Likewise, the range of those numbers and the fact that 1  or 0 is the bad end of the spectrum and 18 and over is the good end. Classic base character archetypes — Fighter, Thief, Priest, and Wizard. Levels, experience points, hit points, Vancian magic, and saving throws.

So what if WotC were to mess with that list? What if the big six were replaced with something else? Or if you suddenly had stats measuring from 1 to 10 on each of those? Would it still be D&D?

Don’t misunderstand. D&D is as much a brand as it is a system but which built which?

I am almost willing to argue that the system made the brand what it is. When one says D&D you get a certain image in your mind that encompasses a specific experience which includes some of those things I mentioned before. They may vary slightly — anyone else remember the saving throws of “Bend Bars / Lift Gates” or that strength could have a percentage rider if you rolled up a 18 at character creation?

It certainly wasn’t the same D&D from before, but it was still D&D. The big six were still present, hit points and movement still mattered.

But the twist is this. Even without the big six or hit points or Vancian magic, you could make a decent dungeon crawl based game. With the D&D brand, it suddenly becomes a D&D game. WotC has already done this to a certain extent with both some of their D&D board games, but also with Gamma World.

The brand in those cases is more important than the actual system that it’s been applied to. It’s not that something new has been made with the old, but that the old system was dumped all together.

So I think that nothing is going to be off limits for the designers. Everything, including the old sacred cows mentioned above, is up for the metaphorical slaughter. With this Legend & Lore column by Monte, I think it indicates with the “you play what you want to play” line there are a number of changes in stock for us old timers. We are going to be surprised, very surprised, to see what has been done with D&D when 5th edition gets published.

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