A short reflection on inspiration

Inspiration for writing mods and stories can come from any experience in life. The most profound ones sometimes dive deep into your psyche that make it hard to later identify as they have become so ingrained into your personality and waking thought that you no longer notice. This is a short musing on one such series of events which still impact the way I think about myself, the world, and my place therein. Read More...

Half Life 2 — A very late review

I didn’t want to play Half-Life 2 when it first came out. I found the demo to be an glorified tech demo, bland and predictable. On the other hand, Team Fortress 2 with its siren call of competitive and cooperative game play is something I’ve been meaning to check out. With a choice between the Orange Box (giving me many games for one low price) and purchasing TF2 solo (this was a couple of months back before it went free to play) I chose the more economic option and became a proud owner of HL2. Read More...

A bit of game commentary

For valentine’s day, I was gifted with Dead Space 2. It has been a fun trip so far, but I find myself getting tired of the story already. This is something which happens to me when playing video games a lot in the last few years. It’s not because the stories aren’t decently crafted or that the world created for the game doesn’t have depth or history. It’s because I can’t change it. I have no control over it. And given that these sorts of games are of the interactive sort, there is an expectation to have control over it. Read More...

Gaming Needs a Critical Langauge

In the most general sense, Gaming needs to have a Critical Language. Not just for board games, but some theory to encompass all of it. RPGs, Video Games, and everything in between. Gaming has become complex, intricate, and more and more reliant on psychology that simple analysis is no longer sufficient. Genre categorization has become less useful thanks to the blending and mutations that have happened in the last few years. Classic and iconic forms have become so deeply embedded into games as to become unrecognizable to most eyes. Read More...

Confusion about subscriptions

It has become clear that in some circles it is possible to make a good deal of money by selling gaming content through a subscription. The biggest player in this space is World of Warcraft. And considering that you can make some back-of-the-napkin calculations that result in billions of dollars, it is unsurprising that others want a cut of that. There are crucial differences between computer gaming and more traditional pen’n’paper which makes getting at those subscription dollars incredibly hard. Read More...

GenCon — It looms upon the horizon

Despite being 8 months hence, plans for GenCon 2011 have already started to take form. It ought to be a good year for many reasons, not the least of which is I am looking to get in for free as a GM. I’ve signed on to working for the L5R Heroes of Rokugan 3 campaign and plan on filling for at least three slots. Possibly more. Read More...