Working on a new board game right now, that I’m calling Martian Sands. The premise is simple; the players take on the role of robots working to get a Mars colony up and working before the humans get there. Read More...
A short story for the Reverse Big Bang on Livejournal Read More...
For valentine’s day, I was gifted with Dead Space 2. It has been a fun trip so far, but I find myself getting tired of the story already. This is something which happens to me when playing video games a lot in the last few years. It’s not because the stories aren’t decently crafted or that the world created for the game doesn’t have depth or history. It’s because I can’t change it. I have no control over it. And given that these sorts of games are of the interactive sort, there is an expectation to have control over it. Read More...
In the most general sense, Gaming needs to have a Critical Language. Not just for board games, but some theory to encompass all of it. RPGs, Video Games, and everything in between. Gaming has become complex, intricate, and more and more reliant on psychology that simple analysis is no longer sufficient. Genre categorization has become less useful thanks to the blending and mutations that have happened in the last few years. Classic and iconic forms have become so deeply embedded into games as to become unrecognizable to most eyes. Read More...
Just a few quick notes about what I’ve been working on lately. Read More...
It has become clear that in some circles it is possible to make a good deal of money by selling gaming content through a subscription. The biggest player in this space is World of Warcraft. And considering that you can make some back-of-the-napkin calculations that result in billions of dollars, it is unsurprising that others want a cut of that. There are crucial differences between computer gaming and more traditional pen’n'paper which makes getting at those subscription dollars incredibly hard. Read More...
Despite being 8 months hence, plans for GenCon 2011 have already started to take form. It ought to be a good year for many reasons, not the least of which is I am looking to get in for free as a GM. I’ve signed on to working for the L5R Heroes of Rokugan 3 campaign and plan on filling for at least three slots. Possibly more. Read More...
This past weekend was the first Weekend in Rokugan for the new Spirit of Bushido campaign. I got to play a bit part in the overall proceedings running a few games and filling a role in the interactive Saturday night. It was an incredible time with a far better turnout than the admins were anticipating. Read More...
It is assumed that in RPGs every character will at some point contribute to combat in some fashion. This keeps people playing together and keeps the in-game characters as friends, mostly. However, wrestling is an individual sport. It’s drama is kept to one or two person teams who fight against one or two person teams as individuals. For an RPG based around wrestling, there needs to be a way for combat based conflict resolution to engage the players who are not currently in the ring. What follows are a few thoughts I’m currently exploring on how to do this. Read More...
With a vast majority of 2010 behind me, I have taken a few minutes to look over what I was able to accomplish versus what I was actually able to do. Can’t say I’m happy but I have learned quite a bit and can see where I need to improve things. Read More...